Wall of Disruption
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Wall of Disruption

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When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 7, 2026
58± 6/ 100
Power Score
Intrinsic 58
Deck 57

Wall of Disruption — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 58.5 · Deck: 56.9 · Meta: provisional
  • Primary role: Board breaker / Going-second

Why it scores here

Wall of Disruption converts a single set Trap into a board-wide ATK reduction, but only when the opponent declares an attack, so its value depends on the opponent choosing to attack into it. The effect interaction axis earns most of the score because each attacking Attack Position monster loses 800 ATK per opposing monster, which can stop attacks in battle. Its high deck count and wide archetype spread confirm it is a reliable staple rather than a niche pick, but that frequency is not used to inflate the score, and no combo evidence exists to raise combo conversion. Material utility is near zero because a face-down Trap is never a body.

Axis scores

Axis Score Evidence
Accessibility 50 Present in 201 of the attached decks across 102 archetypes, but it is a set Trap with no searcher or starter route in the evidence, so hand access is inferred (observed; route inferred).
Combo & Conversion 30 No recorded boards contain it, so conversion rests on the text alone: a reactive attack-triggered ATK drop that only converts when the opponent attacks (inferred).
Resource Economy 40 A one-for-zero trap that spends itself for a board-wide effect, with no refuel, search or recursion in its text (verified).
Effect & Interaction 70 Each attacking Attack Position monster loses 800 ATK per opposing monster, which can make attacks fail in battle; it does not stop effects, and its impact is conditional on an attack declaration (verified text; impact inferred).
Material Utility 5 A Trap card cannot be used as Material or as a body, so the axis is near zero (verified).
Resilience & Flexibility 45 A single set Trap that one trap negation can stop, but it is spread across many archetypes and copy counts, which gives some redundancy (inferred).
Deck-Building Efficiency 80 A plain 1 to 3 copy staple with no garnet, lock or self-restriction in its text, so it is cheap to run and easy to splash (verified).

Calculation

Weight profile: Single primary role, Board breaker / Going-second; no secondary blend. Intrinsic ≈ 58.5, Deck ≈ 56.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Attack-triggered board-wide ATK reduction that can stop several attacks in one trigger
  • Appears across 102 archetypes with 201 attached decks, so its role is real and practical
  • Cheap, generic slot with no garnet or self-lock restriction

Weaknesses

  • Only converts when the opponent declares an attack, so it does nothing against a passive board
  • Zero recorded combo boards, so its conversion value rests on text inference
  • Does not stop effects or card advantage, and gives no resource return

Counters / choke points

  • Trap-negating or trap-destroying cards (inferred)
  • Opponent not attacking into an Attack Position board (inferred)

Best use

Board breaker / attack punisher. Decks: Odd-Eyes, Harpie, Performapal, Blue-Eyes, Trap Monster. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: attack-triggered 800 ATK loss per opposing monster on Attack Position monsters; Trap card type with no material or summon role; 201 of 201 attached decks run it in main deck
  • Observed: 102 distinct archetypes across attached decks; Average 1.68 copies per deck; Guides cite it as a tech card
  • Inferred: Hand and board access rely on generic staples rather than a dedicated searcher; Practical impact is strongest against attacking boards
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token; legal copies is empty so 3 copies is assumed usage statistics covers only 2 archetypes no rulings supplied for timing interactions











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